THE CHALLENGE
Design and develop a real-time gaming platform capable of handling thousands of concurrent users during peak tournament hours. The platform needed sub-100ms latency for competitive fairness.
Integration with multiple gaming APIs, live streaming services, and payment processors while maintaining a cohesive user experience was paramount.
THE SOLUTION
We implemented a WebSocket-based architecture with Redis pub/sub for real-time updates. Custom matchmaking algorithms ensure fair competition, while Canvas-based visualizations display live match statistics.
The platform successfully hosted over 500 tournaments in its first year, with peak concurrent users exceeding 50,000 during major events.